![]() With this method you also don't need to re-inject the flash file inside the uasset. I usually use this when deleting tags mainly on FFdec destroys the SWF file or it gets corrupted. This method uses the hex editor to null parts out of the flash file. First Example: Hex editing the SWF files by Nulling parts out. You can find them by noticing it's naming convention with SW_UI at the start of the name. Tekken 7 flash files are commonly found in this directory: TekkenGame\Content\UI_common\flash SWF specification pdf file by Adobe: here Often has Display Lists inside, When no tags are inside the display is paused or stays for the duration of a single frame.Ĭheck this pdf out for better understanding and will help more with raw editing inside the jpexs editor. This can also work on other tags too, such as frames, PlaceObjects and other Display List tags.įrames - Also called as ShowFrame, The tag instructs the Flash renderer to show on screen it's display list. While DefineSprite(2) Is a Dependent Character for DefineSprite(1). Using the tags DefineSprite(1) and DefineSprite(2) as an example, DefineSprite(1) is a Needed Character for DefineSprite(2) to work. Each sprites has some basic tag info which also shows the Needed and Dependent Characters. Sprites - Or a DefineSprite tag defines a sprite, It consists of an ID and a frame with a series of control tags. Lastly, we got the shapeRecords this tells how the shape will look like this is mostly the important part of the shape as it tells how the shape should take form. Then, Line styles are used for lines as you can see in this example it doesn't use one. If the shape has a SHAPEWITHSTYLE option enabled it defines the look of the shape, Fill style are what changes the fill color of the shape. As you can see in this example you can see the ShapeBounds option, by raw editing this setting you can either expand or shrink the area allowed for the texture to display. Shapes are like a texture/image inside the flash file and most of the time they are made in the flash editor itself by using shape records instead of imported texture/image. DefineShape2 expands the limitations of DefineShape. Shapes - Or a DefineShape tag is used to define a shape and later be used by a control tag like PlaceObject. Starting with the signature as GFX (the flash file always starts with it's signature in a hex editor), then the compression, what version it is (T7 uses swf version 12), the file size in decimal value (important later), Frame rate is self explanatory, then the display bounds. Header - This is the one that shows the information about flash file. Some Explanation to the common things inside the flash file. You can use your own hex editor if you want. HxD Hex Editor - Hex editor used for this tutorial.JPEXS Free Flash Decompiler/FFdec - used for viewing or editing of the swf files.Digging inside of it, contains the metadata, sprites, animations, frames, shapes and scripts. Users can then create SWF files inside Adobe Flash and convert it into GFx files optimized for use in game engines (e.g. ![]() It is an engine that renders vector graphics and used to display Flash based UIs, HUDs and video playback for Video Games. Scaleform Corporation (now owned by Autodesk Gameware) a developer that provides middleware for video game developers, Adopted this idea and made their own version called Scaleform Gfx. SWF files is an Adobe flash file format used for animations and applets, It is popularly used by browser games hence the name "Flash games". ![]() Caveats Introduction to the Flash files You can use the methods in here in any way you want as long as you know what you're doing. Modding swf files is mostly trial and error, Finding what each thing does and it's purpose. I will be separating it with different methods of modifying it each with their own specific uses. Modding flash files can be a bit complicated which is why I made this guide. Submitted at JModifying Tekken 7 UI files Tutorial (Advanced) ![]()
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